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_____________________________________________________________________
The Rules
Of Engagement
ARTICLE I - EQUIPMENT
A) ALL LEAGUE COMPETITION, including
tournaments and playoffs, shall be played on a standard English bristle
board with a 20 point clock-face of the hand wired variety, that is,
with the wires on the outside of the board separating the single, the
double and the triple sections.
B) Dartboards shall be placed 5' 8" from the floor to the center
of the bulls-eye with the 20 bed at the top center. The front edge of
the toe line/oche (edge closest to the shooter) will be 7' 9¼" from the
surface of the board. The diagonal measurement from the center of the
bulls-eye to the toe line/oche shall be 7' 9&3/8". The toe line/oche
shall be no longer than 36" or 18" to either side of center.
C) The Pub owner or Club will be responsible for supplying and
maintaining the League play dartboard which must be acceptable to both
the home and visiting teams.
D) The dartboard shall be firmly anchored and WELL ILLUMINATED.
E) The dartboard shall be positioned so that it is readily available to
the players without distraction to the thrower.
F) A scoring surface must be provided and located in such a
manner that it can be read by both players and spectators. The use of
electronic scoreboards is NOT RECOMMENDED unless a written score is kept
by the Captains or teammates at the same time the games are being
played.
G) Any non-compliance with the above should be reported to your
Area Director. The home team may lose up to 5 points if improper
conditions exist.
H) All darts must have a single one-piece metal point. No "split-tip"
darts are allowed.
ARTICLE II - DATES & TIMES OF MATCHES
A) All League competition is scheduled for
Tuesday night except where noted on the schedule of play.
B) Any match
rescheduled through the mutual consent of the involved team Captains
MUST be played prior to the Saturday before the next regularly scheduled
match. The Area Director MUST approve all rescheduled matches.
C) Starting time for the match is 7:30pm sharp. A match must be
underway by 8:00pm or the LATE team will be subject to a 2-point penalty
at the discretion of the Area Director/Board of Directors.
D) The MMDL Board of
Directors reserves the right to reschedule any match or matches in order
to maintain an equitable and efficient competition schedule.
ARTICLE III - MATCH PROFILE
A) The playing line-up must be completed by
both team Captains before 7:30pm and must be completed in the blind. The
visiting Captain must submit a complete line-up to the home Captain
after the home Captain has completed his/her side of the Match Report.
All players' spots must be filled in with a registered player's full
name. All 9 registered members of a team can be used in any order in any
spot on their team's line-up. No player may be used more than once in
each event, i.e., no player may play 2 or more 301 games, 2 or more
cricket games or both 601 games.
B) Each match will be structured as follows: (1) 2 games of 601,
3 person teams, double start, double finish and each win will gain 1
match point; (2) 3 games of doubles, abbreviated cricket, no points are
required (although points are allowed) and the calling of the number
being thrown is not required. Each win will gain 1 match point; (3) 6
individual games of 301, each to be best 2 out of 3 games, double start,
double finish. The player who wins 2 games will gain 1 match point.
C) Super A division
teams will play a best 2 out of 3 in doubles (abbreviated cricket)
during the regular season and playoffs. The doubles team who wins 2
games will gain 1 match point. The loser of the first game shoots first
for cork in the second game. If a third game is necessary, the loser of
the second game will call the coin toss. The winner of the coin toss has
the choice of throwing first or second for the cork. The player closest
to the cork starts the third game.
D) ORDER OF PLAY -
(1) 601 - The visiting team starts the first 601 game and the home team
starts the second 601 game. (2) Cricket - At the start of each cricket
game, one person from each team will throw for cork. The closest to the
cork starts the game. The visiting team throws first for cork in the
first and third games; the home team throws first for cork in the second
game. (3) 301 - The visiting team starts the first, third and fifth 301
games. The home team starts the second, fourth and sixth 301 games. In
each 301 game, the loser of the first game starts the second game. If a
third game is
necessary, the loser of the second game will call the coin toss. The
winner of the coin toss has the choice of throwing first or second for
cork. The player closest to the cork starts the third game. (4) The
submitted line-up will be the playing order of the match. Each of the
games in each event will be played by the players in the order that
their names were submitted on the line-up.
E) THROWING FOR CORK
- A throw for cork is valid if the dart remains anywhere in the
dartboard. A single or double cork may be pulled from the dartboard when
recognized by the second shooter. Darts will be rethrown in reverse
order if (1) the second dart knocks out the first dart from the
dartboard, (2) both darts are in the single cork, (3) both darts are in
the double cork, (4) the scorekeeper is unable to determine which dart
is closest to the cork. A DOUBLE CORK BEATS A SINGLE CORK!!!!
F) SUBSTITUTION - If a posted player is not present for his/her
turn to play, one of the team's registered players can play in the
absent player's place provided that the substitute is not being used in
the same event. Once the substitution has been made, the original player
will be ineligible to play in that event. If no substitute has been made
and the original player on the match line-up arrives to play, he/she may
step in and play at his/her regular turn in the rotation without
warm-ups.
G) A match is deemed legal with a minimum of 2 players per team.
A match can start without a full team in attendance. When a scheduled
player is not there to play his/her 301 game, that particular game point
will be awarded to the opposition in attendance. If scheduled players
are absent from both teams, no points for the game will be awarded to
either team.
H) In the team events
(601 & cricket), the team with fewer player(s) will lose a turn in
rotation for each absent player in that game, e.g., a 2 person team
playing against a 3 person team would have only 2 turns for every 3
turns the opponents have. The cricket games would have the shorthanded
team throw once to the full team's twice.
I) The home team has the prerogative of choosing the board on
which the match is to be played if there is more than one board in the
Pub and provided that the board and set-up meet the requirements set
forth in Article I of these rules.
J) No later than 30 minutes prior to the time competition is
scheduled to begin, the game board shall be cleared of play by the
management. The board will then be declared open and will be available
for player warm-up. All warm-up activities must be completed by 7:30pm.
IMPORTANT: After the warm-up session, each player is allowed only 4
rounds (12 darts) for practice before each match.
K) The Captains are
responsible for the smooth running of each match.
L) The Captains must
settle any disputes that arise during the course of play in private
conference only.
M) In 601 and 301, when a double is thrown that ends the game,
the game is over regardless of subsequent throws.
ARTICLE IV - PLAYOFFS
A) All teams in the playoffs must call their
Area Director to be certain they are playing the correct team. Week #14
match results are not always complete. If a team's score is not reported
on the week #14 Match Report, it is the Captain's responsibility to call
his/her Area Director immediately.
B) The team to reach 12 points in each playoff round advances and
has the responsibility of calling their results to the Area Director by
12 noon the following day.
C) In the event of a playoff tie (11-11), the visiting team will
call the coin toss. The winner of the coin toss will begin the first
tiebreaker game (alternating format thereafter). The playoff tiebreaker
will be structured as follows; (1) one game 3 person 601, double start,
double finish; (2) one game doubles cricket; and (3) one game singles
301, double start, double finish, best 2 out of 3 games. The first team
to win 2 of these 3 tiebreaker games advances.
D) Playoff matches must be played on Tuesday and Thursday nights
(home and home) unless different
nights are agreed to by both Captains and approved by their Area
Director. All matches are scheduled to start at 7:30pm.
E) Super A teams will refer to ARTICLE III section C of the MMDL
Rules and Regulations.
ARTICLE V - TEAM PROFILE
A) A team shall consist of no more than 9
players. All current players must be registered and in good standing
with the MMDL. All players must be at least 21 years of age.
B) All team rosters must be submitted at the first Captain's
Meeting and will have a minimum of 7 players. Any changes to a team's
roster may be made during the season once a team falls to 6 or fewer
active players. Once a team falls to 6 or fewer active players, the
Captain may request the Area Director's approval to add additional
players to bring the roster back to a total of 7 players. The new
player(s) cannot have played for another team in the current season and
must be of a similar caliber as the other players in that
division. The player(s) removed from the
roster will not be eligible to play for any team for the remainder of
that season.
C) NO ROSTER CHANGES MAY BE MADE AFTER WEEK 12!!!!!
D) A team Captain has the right to request of the opposing
Captain positive identification of any player(s) of that team. Any
player(s) who do not comply with the identification request will not be
allowed to continue playing.
E) No player may play in more than one area or on more than one
team during any one season. A player may change areas from season to
season, but may not play in two (2) or more areas during one season.
F) If the Franchised Pub or Club owner does not want to field a
team any longer, the team may move its rostered players to another Pub
or Club to finish the season with the approval of the Area Director.
G) A registered, sponsored team is obligated to the Franchised
Pub or Club for the duration of that season. In the event a team wishes
to move or relocate during the season, that team is responsible for
compensating the Franchised Pub or Club accordingly. Any team that
wishes to relocate and has satisfied any and all conditions may do so
with the Area Director's approval.
ARTICLE VI - PENALTIES
A) The use of an unregistered player(s) in any
match will result in the following penalties: (1) the offending team
will lose 2 points for using an unregistered player(s), (2) the
offending team will lose 1 point for every game the unregistered
player(s) participated in, (3) any game won by the unregistered player(s)
will be awarded to the opposing team, and (4) the immediate suspension
of the offending team's Captain at the discretion of the Area Director.
B) Use of an unregistered player(s) in the playoffs will result
in the immediate expulsion of the offending team. The illegal player(s)
and the entire team will be suspended for one year of play (two seasons)
in the MMDL.
C) Should an unregistered player(s) be discovered after the first
(or any subsequent) round of the playoffs and the team in question has
won that round, the losing team will advance to the next round of the
playoffs.
D) Should an unregistered player(s) not be discovered until after
the playoffs/finals, the runner-up shall be declared the MMDL
playoffs/finals champion.
E) A point (or points) will be deducted from both teams if the
Match Report is not filled out correctly and completely.
F) A point will be deducted from the home team for a Match Report
that is received late.
G) Any team that does not show for a scheduled match will be
penalized at the discretion of the Area Director.
ARTICLE VII - SCORING
A) The Captain of each team is responsible for
providing a scorer for each match. The option of scoring by the players
themselves during the match can be exercised.
B) The home team is responsible for providing a "score-recorder"
who will attend to the match's entries on the Match Report. The visiting
team is responsible for having someone check the Match Report entries as
they are made to verify that information and names are correct. Entries
must be made as they occur. A signed Match Report that is received by
the MMDL will remain as received for record purposes.
C) The scorekeeper must acknowledge the player's score for each
turn prior to the player taking his/her thrown darts from the dartboard.
For a dart to score it must remain in the board until the score has been
called and acknowledged. A player must not touch or move his/her darts
while they are in the board until his/her score is acknowledged by the
scorekeeper. Touching the darts before scorekeeper's acknowledgement
will result in the disqualification of that throw or turn. The
Scorekeeper is not allowed to touch "Live" darts for any reason during
match play.
D) A player must have both feet behind the toe line/oche for each
throw. If he/she has one or both feet over the toe line/oche, the
violating player should be warned upon completion of his/her turn by the
opposing Captain. Repeated violations will result in his/her throw being
invalid.
E) Any changes made to correct mistakes in scoring or calling
must be made before the next turn of the player or team whose score is
incorrect. Should a mistake not be noticed and corrected, the number
that is thrown for is the number that stands (obvious mistakes such as
deducting 50 from 601 and having a total of 351 left can be corrected at
anytime during the match as these are inadvertent mistakes which
sometimes go unobserved for many turns).
F) If a player throws out of turn, the opposing team has the
option of having the round rethrown or allowing the round to stand as
thrown.
G) The scorekeeper can only tell a player how much is left and/or
what has been scored with the darts thrown. The scorekeeper cannot tell
the shooter what to throw at.
H) It is the player's responsibility to know his/her own score.
If the scorekeeper inadvertently tells the player the incorrect score,
the score thrown stands.
I) COACHING IS ALLOWED!!!! Exception: SCOREKEEPER/ CHALKER!
J) All scoring in the 301 and 601 games should show the score for
each turn and the remaining score. The use of Electronic Scoreboards is
NOT RECOMMENDED unless a written score is kept by the Captains or
teammates at the same time the games are being played.
K) A scorekeeper shall face the scoreboard, remaining still as
not to disturb the shooter in any way, until all three darts are thrown.
L) Any player(s) who deem a scorekeeper incompetent may request
another scorekeeper without explanation and/or recourse.
ARTICLE VIII - PROTESTS
The Captain of any team may file a protest with the Area Director for
perceived violations of MMDL rules and regulations or behavior deemed to
be detrimental to the League. Whenever possible, the protested match
should continue until its conclusion. The protest must be filed with the
MMDL in writing within 24 hours of the conclusion of the match in
question. The protest must be on a separate standard size sheet of
paper. Protests should be mailed to the Area Director, not sent in with
the Match Report.
ARTICLE IX - PERSONAL CONDUCT
A) Heckling or other harassment is strictly
forbidden. It is the home team's responsibility to maintain the best of
order during League play.
B) The repeated use
of foul or insulting language shall be considered just cause for the
penalizing of the offender and his/her team by the Area Director and/or
the MMDL Board of Directors.
C) Any acts of physical violence or property damage should be
reported to local police departments and the Area Director.
D) Talking by members of the opposing team, within earshot of the
shooter, about the current game or match, or any other subject, for the
express purpose of distracting the shooter is not only impolite but poor
sportsmanship and could result in a penalty to the offending team.
E) Any acts of violence will not be tolerated for any reason!
ARTICLE X - FORFEITS
A) THERE ARE NO FORFEITS IN THE MMDL.
B) A team that does not show or refuses to show for a scheduled
or rescheduled match will be removed from play for a period of one year
(2 seasons).
C) Points won and lost by this team during the current playing
season will be adjusted within the division to maintain a fair and
equitable playoff schedule.
ARTICLE XI - DISPUTES
The Board of Directors reserves the right to settle any disputes in
accordance with the facts presented in the individual cases in question.
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